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Warren Schultz

Game Industry

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Breaking News: Unity iOS and Android dev tools now free

Tuesday May 21, 2013

See the announcement from Unity here:

http://www.youtube.com/watch?v=5GcdsiNYYR8

Texture Photography: Applied Knowledge

Monday April 29, 2013

Once we covered texture photography last month, the obvious next step was to take those photos into a game engine for use.

This time around, we cover:

Texture Photography Guide

Sunday March 31, 2013

Now that we've covered some uses of textures with 3D modeling, we're going to dive into how to make those textures better, and how you can create them yourself. While using photo libraries can be a huge timesaver, sometimes you just can't find the texture you need. This multi-part guide will take the first steps to get you started.

Wrapping up 3ds Max

Wednesday February 27, 2013

Render from 3ds Max 2013

We're not quite done with our tutorial series on 3ds Max, it's time to dive in on UV mapping techniques.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 1

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 2

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3

Creating realistic scenes in SketchUp for rendering - Part 5

Next month, we'll be looking at some other workflows to get you going in game development.

3ds Max 2013 in focus

Wednesday January 30, 2013
Scene in progress, 3ds Max 2013 and SketchUp

The SketchUp to 3ds Max workflow series continues, and this month we're focusing on the Max side of the equation.

Creating realistic scenes in SketchUp for rendering - Part 4

UV Mapping in 3ds Max 2013 - Part 1

UV Mapping in 3ds Max 2013 - Part 2

UV Mapping in 3ds Max 2013 - Part 3

UV Mapping in 3ds Max 2013 - Part 4

Another Month, Another Batch of Tutorials!

Monday December 31, 2012

I've posted another series of tutorials for you to check out, focusing on the combination of SketchUp and 3ds Max to make realistic scenes together. Take a look and let me know what you think!

Introduction to 3ds Max 2013 - Part 2

Introduction to 3ds Max 2013 - Part 3

Introduction to 3ds Max 2013 - Part 4

Creating realistic scenes in SketchUp for rendering - Part 3

Getting started with 3ds Max

Friday November 30, 2012

Yet another piece of the 3D modeling puzzle, we'll be covering 3ds Max in the next few weeks, as part of the ongoing primer for new 3D artists.

Read part 1 here.

New SketchUp tutorial series!

Thursday November 29, 2012

We previously covered the basics in SketchUp, and now it's time to put that knowledge to use.

This week brings a new series of SketchUp tutorials which will culminate in taking our finished product into 3DS Max for photorealistic rendering.

Time to get started!

Part 2

3D Modeling Concepts Primer

Thursday November 29, 2012

We've previously covered using SketchUp as a way to dive in to 3D modeling, but we're going to take a bit to step back and look at the basics.

In part 1, we cover the basics of what makes up a 3D model in computer graphics and gaming.

In part 2, we go a bit more in-depth, discussing the concepts we'll need to create actual game content, and how to create some of the effects used by today's cutting-edge games.

XCOM: Enemy Unknown Review (PC)

Monday November 26, 2012
Headshot.

In its heyday, the original XCOM for PC was considered one of the finest games of all time, and well-known for causing late-night (or, frequently, past dawn) gaming sessions.

Firaxis has made a fresh attempt to revitalize the franchise, not as other failed efforts attempted in the past, trying to create a new genre, but actually bring the gameplay of the original into the modern world, applying lessons in game design we've learned over the years.

Let's take a look and see how this modern adaptation holds up.

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