It's time to take a look at an analog-space technique for working with game assets.
In this series, we're going to look at using 3D game assets as a promotional tool, as well as for prototyping transmedia game properties.
I played through Shadowrun Returns as soon as it was available last year, and told you what I thought of it. (Very good!)
Truth be told, I was a bit wary about the DLC, Dragonfall. A lot of the time, expansions bring second-rate (or worse) content to an excellent game, and I was honestly expecting to be disappointed in some way. I'm happy to say, I was not. Read the full review, here.
Being new to the game industry can make trade shows brutal if you're jumping into the deep end for the first time.
I've written a guide to getting started, thanks to an excellent talk by writer Mary Robinette Kowal as guidance.
I wanted to elaborate more on an earlier series of how to get started in the game industry, and dealing with social situations, and the opportunity presented itself at a recent fan convention.
Mary Robinette Kowal, a Hugo-award winning author, gave a talk on Schmoozing 101, and many of the points she made applied just as well to game developers as professional writers. Here's Part 1, feel free to mail me with feedback!
Update: Part 2!
With all the nonsense about King.com's claim to the words "Candy" and "Saga", I decided it was time to take a look at The Banner Saga and see if there was any chance of brand confusion.
In a word, no.
This is an outstanding RPG that takes risks.
There has been a lot of news in the last year on ways to deliver games to players via streaming over the Internet or via LAN. With the release of Valve's Steam In-Home Streaming beta, I took a look to see just what it was capable of, and sized up some of the other options available as well.
Originally a mod project created by Davey Wreden, The Stanley Parable has been "HD remastered" and re-released on Steam as a standalone title by Wreden and a small team of developers.
It is a title that should be played by developers and discussed, both the good and bad, and learned from.
Read my review here.
At PAX Prime, I had a couple minutes to say hello and chat with the fine folks at Robot Loves Kitty, a husband-wife game development team. Their roguelike dungeon crawler is a fun little party game, supporting up to four players on a shared screen.
One of the most successful free-to-play games out there is World of Tanks, boasting some pretty impressive conversion numbers. I finally broke down and gave it a shot, to see what the fuss was about, and what they were doing different than the competition that made them succeed where others failed.
The answers might surprise you.
In a follow-up session to my earlier interview with Richard Garriott, we discussed the asynchronous multiplayer technique being discussed for Shroud of the Avatar, known as Selective Multiplayer.
A system which allows people to play offline in an MMO setting, even on a consumer tablet, such as an iPad is a rather bold goal. Take a read, and see what you think.