Crunch time is a topic of much debate in the game industry, and has been for the past few years.
What exactly is crunch? If you've never experienced it, it's hard to describe completely, but the basic view is that it is long hours for many days to fix a project before a looming deadline.
I've written up a short guide to what it's all about. What it is, why it happens, and what is being done to try to cut down on it.
Read the full article, and tell me what you think.

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