We've previously covered using SketchUp as a way to dive in to 3D modeling, but we're going to take a bit to step back and look at the basics.
In part 1, we cover the basics of what makes up a 3D model in computer graphics and gaming.
In part 2, we go a bit more in-depth, discussing the concepts we'll need to create actual game content, and how to create some of the effects used by today's cutting-edge games.

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