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Game Development

The hands-on implementation of a game design.

Introduction to 3ds Max 2013 - Part 4
Part 4 of a series on Autodesk 3ds Max basics.

3D Modeling Fundamentals - Part 2
Part two of an intro to 3D modeling and rendering concepts.

Getting Started with 3D Modeling – SketchUp - Exercise 8
Tutorials to teach you SketchUp for game development, part eight.

A look into the necessity of using version control in modern software...
Why you should use a version control system when developing games.

Installing and Configuring Perforce on Windows for Game Development (Part 1)
A step-by-step guide to installing, configuring, and preparing a Perforce Server for game development.

Installing and Configuring Perforce on Windows for Game Development (Part 2)
A how-to guide to optimize a Perforce server on Windows.

Unity Engine Feature Guide
A reference guide for comparing Unity Engine to other alternatives.

Unity 4 - First Look
A breakdown of improvements new features features in the upcoming Unity 4 release.

Unreal Engine 4 - First Look
A first look into the pre-announced feature set for the upcoming Unreal Engine 4 from Epic Games.

How To Get Started Designing Games for Mobile Platforms
Some advice on how to get started designing in the real world for mobile platforms.

Getting Started Developing for iOS (Part 1)
Want to get started developing games for Apple's iOS? This is a great place to start.

A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.

Game Industry Conferences
Game-industry related conferences and descriptions for those new to the field.

The Top Five Innovative Games of 2012
Five innovative games coming in 2012.

Installing and Configuring Perforce on Windows for Game Development (Part 3)
Step-by-step directions for configuring a Perforce server for secure SSL access.

Integrating UDK with Perforce Software Version Management
Step-by-step instructions to use UDK in a Perforce version control environment.

UDK Feature Guide
A feature guide for the Unreal Development Kit (UDK), the free version of Epic Games' Unreal Engine.

How to Plan A Game Development Project
How to plan a game development project.

Crunch Time
Game development crunch time is a problem in the industry, but how do we fix it?

Getting Started with 3D Modeling – SketchUp - Exercise 1
Tutorials to teach you SketchUp for game development, part one.

Getting Started with 3D Modeling – SketchUp - Exercise 2
Intro to SketchUp tutorial.

Getting Started with 3D Modeling – SketchUp - Exercise 7
Tutorials to teach you SketchUp for game development, part seven.

Getting Started with 3D Modeling – SketchUp - Exercise 6
Tutorials to teach you SketchUp for game development, part six.

Getting Started with 3D Modeling – SketchUp - Exercise 5
Tutorials to teach you SketchUp for game development, part 5.

Getting Started with 3D Modeling – SketchUp - Exercise 3
Tutorials to teach you SketchUp for game development, part 3.

3D Modeling Fundamentals - Part 1
An intro to 3D modeling and rendering concepts.

Getting Started with 3D Modeling – SketchUp - Exercise 4
Tutorials to teach you SketchUp for game development, part four.

Creating realistic scenes in SketchUp for rendering - Part 1
Part 1 in a tutorial series on creating realistic scenes in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 2
Part 2 in a tutorial series on creating realistic scenes in SketchUp.

Introduction to 3ds Max 2013 - Part 1
Part 1 of a series on Autodesk 3ds Max basics.

Introduction to 3ds Max 2013 - Part 2
Part 2 of a series on Autodesk 3ds Max basics.

Introduction to 3ds Max 2013 - Part 3
Part 3 of a series on Autodesk 3ds Max basics.

Creating realistic scenes in SketchUp for rendering - Part 3
Part 3 in a tutorial series on creating realistic scenes in SketchUp.

An Introduction to MODO
A guide to the features of MODO.

Unite 2013 and Unity 2.3 Preview
Highlights from the keynote at Unite 2013.

Kickstarter Update - Planetary Annihilation
A look at the current state of development for Planetary Annihilation.

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