We are in the process of creating geometry for use in 3DS Max or Modo, which will then be refined for use in a game engine, such as UDK or Unity.
Now, let’s rescue our reference character from the cube.
By Warren Schultz, About.com Guide
We are in the process of creating geometry for use in 3DS Max or Modo, which will then be refined for use in a game engine, such as UDK or Unity.
Now, let’s rescue our reference character from the cube.