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Getting Started with 3D Modeling – SketchUp - Exercise 2

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Part 2: Creating a Box Component
Getting Started with 3D Modeling – SketchUp - Exercise 2

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In the first part of this exercise, we created a basic cube, using the Line and Push/Pull tools, using SketchUp.

We are in the process of creating geometry for use in 3DS Max or Modo, which will then be refined for use in a game engine, such as UDK or Unity.

Now, let’s rescue our reference character from the cube.

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