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Introduction to 3ds Max 2013 - Part 3


1 of 3

1: The Material Editor
Introduction to 3ds Max 2013 - Part 3

In Exercise 1, we covered the basics of the 3ds Max interface layout.

In Exercise 2, we covered the standard selection and manipulation tools.

This time, we’re going to cover how to add realism to your objects through the material & shader system.

Tap the M key to open the Material Editor, as shown above.

If this is not the view you see, you are in Slate Material Editor mode. Click Modes->Compact Material Editor. (The Slate Material Editor is a powerful tool for designing both simple and complex shaders, however, the Compact Material Editor is a much simpler place to start for the purposes of these exercises.

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