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Introduction to 3ds Max 2013 - Part 4


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1: Material Maps
Introduction to 3ds Max 2013 - Part 4

So far, we’ve covered the 3ds Max interface, the selection and manipulation tools, and the basics of the material editor.

It’s now time to dig in a little deeper to the Material Editor, which is one of the most powerful tools in 3ds Max. We’ll only cover a small fraction of the options available for now.

Basic maps

As we covered previously, Ambient, Diffuse, and Specular colors can be controlled by a simple color palette, however, there are a lot more options available to you by using a map instead of a single color.

Expand the Maps menu as shown above and click on the Map slot next to Diffuse (currently set to None).

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