So far, we’ve covered the 3ds Max interface, the selection and manipulation tools, and the basics of the material editor.
It’s now time to dig in a little deeper to the Material Editor, which is one of the most powerful tools in 3ds Max. We’ll only cover a small fraction of the options available for now.
Basic maps
As we covered previously, Ambient, Diffuse, and Specular colors can be controlled by a simple color palette, however, there are a lot more options available to you by using a map instead of a single color.
Expand the Maps menu as shown above and click on the Map slot next to Diffuse (currently set to None).


