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Game Development Tutorials

Hands-on game development tutorials.

Creating realistic scenes in SketchUp for rendering - Part 4
Part 4 in a tutorial series on creating realistic scenes in SketchUp.

UV Mapping in 3ds Max 2013 - Part 1
A basic introductory guide to UV mapping in 3ds Max 2013, part 1.

UV Mapping in 3ds Max 2013 - Part 2
A basic introductory guide to UV mapping in 3ds Max 2013, part 2.

UV Mapping in 3ds Max 2013 - Part 3
A basic introductory guide to UV mapping in 3ds Max 2013, part 3.

UV Mapping in 3ds Max 2013 - Part 4
A basic introductory guide to UV mapping in 3ds Max 2013, part 4.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 1
An intermediate-level tutorial in UV mapping in 3ds Max 2013.

UV Mapping in 3ds Max 2013 – Intermediate Techniques - Part 2
A tutorial on using multi and sub-object materials in 3ds Max 2013.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A basic how-to for working with displacement and bump maps.

Creating realistic scenes in SketchUp for rendering - Part 5
We wrap up this tutorial series with final polish and rendering for the scene.

Creating Realistic Photo Textures for Games - Intro
Basic concepts for getting started taking your own photos for game textures.

Creating Realistic Photo Textures For Games - Part 1
The basics of camera mechanics for texture photographers.

Creating Realistic Photo Textures For Games - Part 2
Guidelines for taking a good texture photo for game development.

Creating Realistic Photo Textures For Games - Part 3
Texture photography techniques, tricks, and tips.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to create seamless tileable textures for use in a game engine.

Creating Realistic Photo Textures for Games - Part 5: Using MindTex
How to create special effect maps for game engine use, using MindTex

Creating Realistic Photo Textures for Games - Part 6: Importing to UDK
A guide to importing texture maps into UDK for use in-game.

Creating Realistic Photo Textures for Games - Part 7 Advanced Effects in UDK
Instructions to implement emissive and DirectX 11-specific displacement materials in UDK.

Photogrammetry: Photoscan – Part 2
Second in a series of tutorials on how to use Agisoft Photoscan to create game assets with 3DS Max.

Photogrammetry: 123D Catch – Part 2
Part 2 in a series on how to get started with using photogrammetry software for game development.

Getting Started with Photogrammetry: Photoscan
How to get started using Agisoft Photoscan.

Getting Started with Photogrammetry: 123D Catch
Introduction to photogrammetry techniques using 123D Catch.

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