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Creating Realistic Photo Textures for Games - Part 5: Using MindTex

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Intro
Creating Realistic Photo Textures for Games - Part 5: Using MindTex

In the previous exercise, we took an original photo from the field and converted it to a seamless texture, using Genetica.

This time, we’ll be using MindTex, an inexpensive map generation utility, to create the additional maps we’ll want for game engine use. Download and install the trial version to test out its features for this exercise, and run the application.

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