One of the most important skills involved in the creation of 3d models for games is the ability to texture the model. Unfortunately, this is not usually just a simple matter of creating a model and throwing it into Photoshop, if you want good results.
For now, we'll stick to some of the basic techniques, as the advanced methods used for texturing organic shapes can be very complicated, and there is as much art to science in how to best achieve good results.
For this exercise series, we'll be using 3ds Max, which we have given tutorials for basic use, as well as showing how it can be integrated into a workflow using SketchUp.


