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UV Mapping in 3ds Max 2013 - Part 2

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1: UV Mapping Intro
UV Mapping in 3ds Max 2013 - Part 2

In Exercise 1, we performed a basic UV unwrap using 3ds Max 2013.

Tap M to open the material editor.

Make sure that the sphere in your scene is selected, then click the first material in the samples pane, and click Assign Material to Selection; you should see the sphere turn a matte gray.

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