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UV Mapping in 3ds Max 2013 - Part 3

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1: UV unwrapping, additional techniques
UV Mapping in 3ds Max 2013 - Part 3

In Exercise 1, we covered creating a simple UV map template in 3ds Max. In Exercise 2, we used that UV map template to create a texture that we modified both in 3ds Max, and in Photoshop.

In this exercise, we’ll cover a more advanced method for UV unwrapping, which will give you precise control over the results, and optimize the texture map for game use.

To begin, create a group of primitive shapes, as shown above:

  • Box
  • Cylinder
  • Tube
  • Sphere

These shapes should not overlap or be connected, to make this exercise more straightforward.

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