Game Industry: Most Popular Articles
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
A high-quality title with a large budget.
How to lay the groundwork for a game development project.
How to apply for a game industry job.
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
How to get started with basic concepts for shooting your own photos for game texture use.
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
How to build an online presence for game industry job seekers.
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
An introduction to UV mapping techniques in 3ds Max 2013.
Getting started with the basics of camera settings as they relate to texture photography.
A look into the necessity of using source control in modern software development.
Reference for developers evaluating Unity versus other engine choices.
How to install a Perforce Server for game development. Page 10.
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
A primer on using Autodesk's free photo-to-3D model conversion software.
An introduction to UV mapping techniques in 3ds Max 2013, part 2. Page 2.
A core set of technologies combined into a single software package to accelerate game development.
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
First part of a series on creating a realistic scene in SketchUp.
Part two in a series on how to use Agisoft Photoscan in game development.
How to use Genetica to create seamless tiles for game development use.
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
A look into the features supported by the free version of Unreal Engine, UDK.
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
The definition of alpha game software
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
First in a series on getting started developing for Apple's iOS devices.
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
A look at the new features and improvements coming to the latest version of the Unity game engine.
A guide to making a good impression in a game company's private playtest session.
An introduction to the feature set of MODO 701
What is the current state of game streaming, and how does it impact the future of game development?
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
A review of Journey for PS3. Game Industry.
Being new to the game industry can make trade shows brutal if you're jumping into the deep end for the first time. I've written a guide to getting started,
The definition of beta game software.
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 5.
A guide to good etiquette for professional conferences.
Analysis of the World of Tanks free-to-play model, part 1.
Preview of version 0.22 alpha of Kerbal Space Program, for Windows.
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
I played through Shadowrun Returns as soon as it was available last year, and told you what I thought of it. (Very good!) Truth be told, I was a bit wary
A tutorial in the application of the basic methods learned in previous exercises, while introducing new techniques.
An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
Review and discussion of The Stanley Parable
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
An introduction to UV mapping techniques in 3ds Max 2013, part 4. Page 5.
A list of, and descriptions for, game-industry related conferences.
First in a series on introducing new users to Autodesk 3ds Max
How to use Microsoft Word's change tracking features to work better with a team. Page 4.
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
The third part of a series on how to improve your conversation skills for game conferences.
The second part of a series on how to improve your conversation skills for game conferences.
The fourth part of a series on how to improve your conversation skills for game conferences.
Review of Legend of Dungeon by Robot Loves Kitty
The first part of a series on how to improve your conversation skills for game conferences.
A discussion of the path that selling games has taken over the past twenty years.
It's time to take a look at an analog-space technique for working with game assets. In this series, we're going to look at using 3D game assets as a
An interview with David Helgason, CEO of Unity Technologies, part 1.
A summary of the keynote highlights from Unite 2013.
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
Review of Stoic Studio's The Banner Saga
We take a look at the Pocketwatch Games heist title, Monaco.
Part one of an interview series with Richard Garriott de Cayeux about crowdfunding and Shroud of the Avatar.
A video repository for viewing of previous years' GDC talks.
A look back at Papa Sangre, an audio concept game.
We take a look at the artfully done BADLAND, a side-scrolling race against time game on iOS.
A review of Shadowrun Returns for the Windows platform
Review of the cross-platform game, Mass Effect 3.
Analysis of the World of Tanks free-to-play model, part 2.
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
A look at what Adobe Creative Cloud offers to game developers.
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.