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Game Industry: Most Popular Articles

These articles are the most popular over the last month.
How to Get a Job in the Game Industry
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
AAA Game
A high-quality title with a large budget.
9 Steps to Planning a Game Development Project
How to lay the groundwork for a game development project.
How Do You Get A Job In The Game Industry?
How to apply for a game industry job.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
3 Ways to Create Photorealistic Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.
Getting Started with 3D Modeling –...
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Installing and Configuring Perforce on Windows...
How to install a Perforce Server for game development.
How Do You Get A Job In The Game Industry?...
How to build an online presence for game industry job seekers.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
Introduction to UV Mapping
An introduction to UV mapping techniques in 3ds Max 2013.
Take a First Look at 'Unreal Engine 4'
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.
An Introduction to MODO
An introduction to the feature set of MODO 701
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
Creating realistic scenes in SketchUp for...
First part of a series on creating a realistic scene in SketchUp.
Creating Realistic Photo Textures for Games -...
How to use Genetica to create seamless tiles for game development use.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
Journey Review (PS3)
A review of Journey for PS3. Game Industry.
Unity 4 - First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
Introduction to 3D Printing: Part 1
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max
Preview: Kerbal Space Program
Preview of version 0.22 alpha of Kerbal Space Program, for Windows.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
Beta Game Software - Definition
The definition of beta game software.
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
UV Mapping in 3ds Max 2013 - Intermediate...
A tutorial in the application of the basic methods learned in previous exercises, while introducing new techniques.
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
Interview: David Helgason, CEO, Unity...
An interview with David Helgason, CEO of Unity Technologies, part 1.
Introduction to 3ds Max 2013 - Part 4
Fourth in a series on introducing new users to Autodesk 3ds Max
Shroud of the Avatar, Selective Multiplayer,...
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.
Retrospective Review - Papa Sangre
A look back at Papa Sangre, an audio concept game.
Review: Plants vs. Zombies 2: It's About Time...
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
Free to Play (F2P)
Free to play games are those that have no initial cost, but are monetized through ads or microtransaction purchases.
Alpha game software definition
The definition of alpha game software
Review: XCOM: Enemy Unknown (PC)
Review of XCOM: Enemy Unknown for Windows PC.
Adobe Creative Cloud: What developers need to...
A look at what Adobe Creative Cloud offers to game developers.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
Milk and Cookies: Cow Clicker and Cookie Clicker
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max
Playtest
A testing session with an emphasis on feedback of the actual gameplay of the title, less on empirical methods, or regression testing.
Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.
Thriving at Professional Social Events
The first part of a series on how to improve your conversation skills for game conferences.
Mass Effect 3 "Extended Cut"
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Socializing at Professional Events - Part 4
The fourth part of a series on how to improve your conversation skills for game conferences.
Richard Garriott Interview - Shroud and...
Part one of an interview series with Richard Garriott de Cayeux about crowdfunding and Shroud of the Avatar.
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