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Game Industry: Most Popular Articles

These articles are the most popular over the last month.
How to Get a Job in the Game Industry
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
AAA Game
A high-quality title with a large budget.
Review: Plants vs. Zombies 2: It's About Time...
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
9 Steps to Planning a Game Development Project
How to lay the groundwork for a game development project.
How Do You Get A Job In The Game Industry?
How to apply for a game industry job.
3 Ways to Create Photorealistic Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.
How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
Getting Started with 3D Modeling –...
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Take a First Look at 'Unreal Engine 4'
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
Introduction to UV Mapping
An introduction to UV mapping techniques in 3ds Max 2013.
How Do You Get A Job In The Game Industry?...
How to build an online presence for game industry job seekers.
Milk and Cookies: Cow Clicker and Cookie Clicker
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Creating Realistic Photo Textures for Games -...
How to use MindTex to create effect maps for use in game development. Page 2.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
Installing and Configuring Perforce on Windows...
How to install a Perforce Server for game development. Page 2.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server. Page 8.
An Introduction to MODO
An introduction to the feature set of MODO 701
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
Successful Socialization
Being new to the game industry can make trade shows brutal if you're jumping into the deep end for the first time. I've written a guide to getting started,
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
Creating realistic scenes in SketchUp for...
First part of a series on creating a realistic scene in SketchUp. Page 7.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Beta Game Software - Definition
The definition of beta game software.
Review - The Banner Saga
Review of Stoic Studio's The Banner Saga
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
Thriving at Professional Social Events
The first part of a series on how to improve your conversation skills for game conferences.
Retrospective Review - Papa Sangre
A look back at Papa Sangre, an audio concept game.
Preview: Kerbal Space Program
Preview of version 0.22 alpha of Kerbal Space Program, for Windows.
Review: Shadowrun Returns: Dragonfall
I played through Shadowrun Returns as soon as it was available last year, and told you what I thought of it. (Very good!) Truth be told, I was a bit wary
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Kickstarter Update - Planetary Annihilation
We take a look at the current state of development of Planetary Annihilation, by Uber Entertainment.
Triple Town Review (iOS)
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.
Socializing at Professional Events - Part 4
The fourth part of a series on how to improve your conversation skills for game conferences.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 2.
Alpha game software definition
The definition of alpha game software
Oculus Rift Revisited, Part 2
Second part of a series looking at the current state of the Oculus Rift project
A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
Review: XCOM: Enemy Unknown (PC)
Review of XCOM: Enemy Unknown for Windows PC.
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
UV Mapping in 3ds Max 2013 - Intermediate...
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
Introduction to 3D printing for promotion and...
It's time to take a look at an analog-space technique for working with game assets. In this series, we're going to look at using 3D game assets as a
Unity 4 - First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3. Page 7.
Review - Orcs Must Die! 2 (PC)
A look at Robot Entertainment's sequel, Orcs Must Die! 2.
Oculus Rift - Hands-On
Hands-on first impressions of the Oculus Rift
Quantum Conundrum Review (PC)
We take a look at Quantum Conundrum for the PC.
Unite 2013 and Unity 4.3 Preview
A summary of the keynote highlights from Unite 2013.
Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team. Page 6.
Introduction to 3ds Max 2013 - Part 4
Fourth in a series on introducing new users to Autodesk 3ds Max. Page 7.
Legend of Grimrock Review (PC)
We take a look at the retro-dungeon-crawler, Legend of Grimrock.
Introduction to 3D Printing: Part 1
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
Introduction to 3D Printing: Part 2
An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
Socializing at Professional Events
A guide to good etiquette for professional conferences.
Free to Play (F2P)
Free to play games are those that have no initial cost, but are monetized through ads or microtransaction purchases.
Shroud of the Avatar, Selective Multiplayer,...
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
Socializing at Professional Events - Part 3
The third part of a series on how to improve your conversation skills for game conferences.
Socializing at Professional Events - Part 2
The second part of a series on how to improve your conversation skills for game conferences.
Review - Lili (iOS)
A review of Lili for iOS. Game Industry.
World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.
Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty
Playtest
A testing session with an emphasis on feedback of the actual gameplay of the title, less on empirical methods, or regression testing.
Mass Effect 3 "Extended Cut"
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Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max
Frozen Synapse – Review – iOS
A review of the iOS port of Frozen Synapse
Stinger
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
Downloadable Content (DLC)
Additional assets, game modes, or other content for the game sold or given away after the retail release of the primary product.
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
Interview: David Helgason, CEO, Unity...
An interview with David Helgason, CEO of Unity Technologies, part 1.
Review - BioShock Infinite (PC)
Review of BioShock Infinite by Irrational Games for PC.
Oculus Rift revisited, Part 1
We take an updated look at the Oculus Rift, and what progress has been made since our first test.
Mod (Modification)
The process of taking an existing game and modifying the game assets (code, art, sound, etc) to make a new, unique, game experience.
Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.
Review: Shadowrun Returns (PC/Steam)
A review of Shadowrun Returns for the Windows platform
Game Engine
A core set of technologies combined into a single software package to accelerate game development.
Adobe Creative Cloud: What developers need to...
A look at what Adobe Creative Cloud offers to game developers.
Review: Shadowrun Returns: Dragonfall (PC/Steam)
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
Mass Effect 3 Review
Review of the cross-platform game, Mass Effect 3.
Review: Sid Meier's Ace Patrol (iOS)
A review of Sid Meier's Ace Patrol for iOS.
Shroud of the Avatar: Selective Multiplayer,...
Fourth in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
World of Tanks: Free-to-Play Done Right - Part 1
Analysis of the World of Tanks free-to-play model, part 1.
Review: Monaco (PC/Steam/Big Screen)
We take a look at the Pocketwatch Games heist title, Monaco.

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