[an error occurred while processing this directive]
  1. Industry
Send to a Friend via Email

Your suggestion is on its way!

An email with a link to:

http://gameindustry.about.com/popular.htm

was emailed to:

Thanks for sharing About.com with others!

Game Industry: Most Popular Articles

These articles are the most popular over the last month.
How to Get a Job in the Game Industry
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
AAA Game
A high-quality title with a large budget.
How Do You Get A Job In The Game Industry?
How to apply for a game industry job.
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
Introduction to UV Mapping
An introduction to UV mapping techniques in 3ds Max 2013.
3 Ways to Create Photorealistic Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.
9 Steps to Planning a Game Development Project
How to lay the groundwork for a game development project.
How Do You Get A Job In The Game Industry?...
How to build an online presence for game industry job seekers.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
Take a First Look at 'Unreal Engine 4'
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
Installing and Configuring Perforce on Windows...
How to install a Perforce Server for game development.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server. Page 8.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Review: Plants vs. Zombies 2: It's About Time...
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
Milk and Cookies: Cow Clicker and Cookie Clicker
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
Creating Realistic Photo Textures for Games -...
How to use Genetica to create seamless tiles for game development use.
Getting Started with 3D Modeling –...
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?
Creating realistic scenes in SketchUp for...
First part of a series on creating a realistic scene in SketchUp. Page 2.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Socializing at Professional Events - Part 4
The fourth part of a series on how to improve your conversation skills for game conferences.
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
UV Mapping in 3ds Max 2013 - Intermediate...
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
An Introduction to MODO
An introduction to the feature set of MODO 701
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3. Page 6.
Oculus Rift - Hands-On
Hands-on first impressions of the Oculus Rift
Review: XCOM: Enemy Unknown (PC)
Review of XCOM: Enemy Unknown for Windows PC.
Triple Town Review (iOS)
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
Game Engine
A core set of technologies combined into a single software package to accelerate game development.
Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4. Page 6.
Review - Lili (iOS)
A review of Lili for iOS. Game Industry.
Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty
Review - BioShock Infinite (PC)
Review of BioShock Infinite by Irrational Games for PC.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.
Introduction to 3ds Max 2013 - Part 4
Fourth in a series on introducing new users to Autodesk 3ds Max. Page 5.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Unity 4 - First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.
Adobe Creative Cloud: What developers need to...
A look at what Adobe Creative Cloud offers to game developers.
Playtest
A testing session with an emphasis on feedback of the actual gameplay of the title, less on empirical methods, or regression testing.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Journey Review (PS3)
A review of Journey for PS3. Game Industry.
Alpha game software definition
The definition of alpha game software
Socializing at Professional Events - Part 3
The third part of a series on how to improve your conversation skills for game conferences.
Introduction to 3D Printing: Part 1
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
Socializing at Professional Events
A guide to good etiquette for professional conferences.
Shroud of the Avatar, Selective Multiplayer,...
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
Review: Shadowrun Returns: Dragonfall (PC/Steam)
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
Interview: David Helgason, CEO, Unity...
An interview with David Helgason, CEO of Unity Technologies, part 1.
Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.
Mass Effect 3 Review
Review of the cross-platform game, Mass Effect 3.
Review - The Banner Saga
Review of Stoic Studio's The Banner Saga
Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max. Page 2.
Richard Garriott Interview - Crafting and Economy
Part 2 of our interview with Richard Garriott, discussing crafting and economy in Shroud of the Avatar.
Preview: Kerbal Space Program
Preview of version 0.22 alpha of Kerbal Space Program, for Windows.
Free to Play (F2P)
Free to play games are those that have no initial cost, but are monetized through ads or microtransaction purchases.
Introduction to 3D Printing: Part 2
An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
Quantum Conundrum Review (PC)
We take a look at Quantum Conundrum for the PC.
Shroud of the Avatar: Selective Multiplayer,...
Third in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
Review: BADLAND (iOS/iPad)
We take a look at the artfully done BADLAND, a side-scrolling race against time game on iOS.
Legend of Grimrock Review (PC)
We take a look at the retro-dungeon-crawler, Legend of Grimrock.
Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max. Page 7.
Socializing at Professional Events - Part 2
The second part of a series on how to improve your conversation skills for game conferences.
Review - Orcs Must Die! 2 (PC)
A look at Robot Entertainment's sequel, Orcs Must Die! 2.
Frozen Synapse – Review – iOS
A review of the iOS port of Frozen Synapse
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
World of Tanks: Free-to-Play Done Right - Part 1
Analysis of the World of Tanks free-to-play model, part 1.
Mod (Modification)
The process of taking an existing game and modifying the game assets (code, art, sound, etc) to make a new, unique, game experience.
Stinger
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.
Review: Shadowrun Returns (PC/Steam)
A review of Shadowrun Returns for the Windows platform

©2014 About.com. All rights reserved.