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Game Industry: Most Popular Articles

These articles are the most popular over the last month.
How to Get a Job in the Game Industry
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
9 Steps to Planning a Game Development Project
How to lay the groundwork for a game development project.
AAA Game
A high-quality title with a large budget.
3 Ways to Create Photorealistic Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
How Do You Get A Job In The Game Industry?
How to apply for a game industry job.
How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
Getting Started with 3D Modeling –...
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
Take a First Look at 'Unreal Engine 4'
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
Introduction to UV Mapping
An introduction to UV mapping techniques in 3ds Max 2013.
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
Introduction to 3D Printing: Part 1
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
Installing and Configuring Perforce on Windows...
How to customize a game development-ready Perforce server, including SSL for remote access.
An Introduction to MODO
An introduction to the feature set of MODO 701
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?
How Do You Get A Job In The Game Industry?...
How to build an online presence for game industry job seekers.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Milk and Cookies: Cow Clicker and Cookie Clicker
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
Alpha game software definition
The definition of alpha game software
Introduction to 3D Printing: Part 2
An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
Creating realistic scenes in SketchUp for...
First part of a series on creating a realistic scene in SketchUp.
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
Creating Realistic Photo Textures for Games -...
How to use Genetica to create seamless tiles for game development use.
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
Review: Shadowrun Returns: Dragonfall (PC/Steam)
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
Interview: David Helgason, CEO, Unity...
An interview with David Helgason, CEO of Unity Technologies, part 1.
Beta Game Software - Definition
The definition of beta game software.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Socializing at Professional Events - Part 3
The third part of a series on how to improve your conversation skills for game conferences.
Oculus Rift Revisited, Part 2
Second part of a series looking at the current state of the Oculus Rift project
Oculus Rift - Hands-On
Hands-on first impressions of the Oculus Rift
Game Engine
A core set of technologies combined into a single software package to accelerate game development.
Thriving at Professional Social Events
The first part of a series on how to improve your conversation skills for game conferences.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.
World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.
UV Mapping in 3ds Max 2013 - Intermediate...
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
Oculus Rift revisited, Part 1
We take an updated look at the Oculus Rift, and what progress has been made since our first test.
Socializing at Professional Events - Part 2
The second part of a series on how to improve your conversation skills for game conferences.
Socializing at Professional Events
A guide to good etiquette for professional conferences.
Quantum Conundrum Review (PC)
We take a look at Quantum Conundrum for the PC.
Journey Review (PS3)
A review of Journey for PS3. Game Industry.
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
Mod (Modification)
The process of taking an existing game and modifying the game assets (code, art, sound, etc) to make a new, unique, game experience.
World of Tanks: Free-to-Play Done Right - Part 1
Analysis of the World of Tanks free-to-play model, part 1.
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
Review - The Banner Saga
Review of Stoic Studio's The Banner Saga
Review: XCOM: Enemy Unknown (PC)
Review of XCOM: Enemy Unknown for Windows PC.
Socializing at Professional Events - Part 4
The fourth part of a series on how to improve your conversation skills for game conferences.
Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty
Review: BADLAND (iOS/iPad)
We take a look at the artfully done BADLAND, a side-scrolling race against time game on iOS.
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