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Game Industry: Most Popular Articles

These articles are the most popular over the last month.
How to Get a Job in the Game Industry
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
AAA Game
A high-quality title with a large budget.
How Do You Get A Job In The Game Industry?
How to apply for a game industry job.
9 Steps to Planning a Game Development Project
How to lay the groundwork for a game development project.
3 Ways to Create Photorealistic Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.
How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
Getting Started with 3D Modeling –...
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
How Do You Get A Job In The Game Industry?...
How to build an online presence for game industry job seekers.
Take a First Look at 'Unreal Engine 4'
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
Installing and Configuring Perforce on Windows...
How to install a Perforce Server for game development.
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
Introduction to UV Mapping
An introduction to UV mapping techniques in 3ds Max 2013.
Introduction to 3D Printing: Part 1
An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.
Creating realistic scenes in SketchUp for...
First part of a series on creating a realistic scene in SketchUp.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Alpha game software definition
The definition of alpha game software
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
Beta Game Software - Definition
The definition of beta game software.
An Introduction to MODO
An introduction to the feature set of MODO 701
A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
UV Mapping in 3ds Max 2013 - Intermediate...
A tutorial in the application of the basic methods learned in previous exercises, while introducing new techniques.
Creating Realistic Photo Textures for Games -...
How to use Genetica to create seamless tiles for game development use.
World of Tanks: Free-to-Play Done Right - Part 1
Analysis of the World of Tanks free-to-play model, part 1.
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Introduction to 3D Printing: Part 2
An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
Shroud of the Avatar: Selective Multiplayer,...
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
Review: Plants vs. Zombies 2: It's About Time...
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
Interview: David Helgason, CEO, Unity...
An interview with David Helgason, CEO of Unity Technologies, part 1.
Unity 4 - First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
Adobe Creative Cloud: What developers need to...
A look at what Adobe Creative Cloud offers to game developers.
Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty
Legend of Grimrock Review (PC)
We take a look at the retro-dungeon-crawler, Legend of Grimrock.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
Introduction to 3ds Max 2013 - Part 4
Fourth in a series on introducing new users to Autodesk 3ds Max
Journey Review (PS3)
A review of Journey for PS3. Game Industry.
Richard Garriott Interview - Part 1
Part one of an interview series with Richard Garriott de Cayeux about crowdfunding and Shroud of the Avatar.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.
Unite 2013 and Unity 4.3 Preview
A summary of the keynote highlights from Unite 2013.
Socializing at Professional Events - Part 3
The third part of a series on how to improve your conversation skills for game conferences.
Review: Shadowrun Returns: Dragonfall (PC/Steam)
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max
Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.
Mass Effect 3 Review
Review of the cross-platform game, Mass Effect 3.
Kickstarter Update - Planetary Annihilation
We take a look at the current state of development of Planetary Annihilation, by Uber Entertainment.
Stinger
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
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