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Game Industry: Most Popular Articles

These articles are the most popular over the last month.
AAA Game
A high-quality title with a large budget.
How Do You Get A Job In The Game Industry?...
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
Unreal Engine 4 - First Look
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
How To Get Started Designing Games for Mobile...
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
How to Plan A Game Development Project
How to lay the groundwork for a game development project.
UV Mapping in 3ds Max 2013 - Part 1
An introduction to UV mapping techniques in 3ds Max 2013, part 1.
Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.
Creating Realistic Photo Textures for Games -...
How to get started with basic concepts for shooting your own photos for game texture use.
Installing and Configuring Perforce on Windows...
How to install a Perforce Server for game development.
The Importance Of Version Control In Game...
A look into the necessity of using source control in modern software development.
Integrating UDK with Perforce Software Version...
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
Creating Realistic Photo Textures For Games -...
Getting started with the basics of camera settings as they relate to texture photography.
Getting Started with 3D Modeling –...
Part one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Review: Plants vs. Zombies 2: It's About Time...
We take a look at PopCap's Free-to-Play title, Plants vs. Zombies 2: It's About Time, for iOS/iPad
Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2. Page 3.
UV Mapping in 3ds Max 2013 - Intermediate...
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
3D Modeling Fundamentals - Part 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Creating realistic scenes in SketchUp for...
Fourth part of a series on creating a realistic scene in SketchUp.
Milk and Cookies: Cow Clicker and Cookie Clicker
A look at two bare-essentials web titles, Cow Clicker and Cookie Clicker
Technical Production Bottlenecks of Current-Gen...
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
Getting Started Developing for iOS (Part 1)
First in a series on getting started developing for Apple's iOS devices.
An Introduction to MODO
An introduction to the feature set of MODO 701
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
Game Industry Conferences
A list of, and descriptions for, game-industry related conferences.
Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.
Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.
Game Engine
A core set of technologies combined into a single software package to accelerate game development.
Unity 4 - First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
Kickstarter Update - Planetary Annihilation
We take a look at the current state of development of Planetary Annihilation, by Uber Entertainment.
Mass Effect 3 Review
Review of the cross-platform game, Mass Effect 3.
Triple Town Review (iOS)
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.
Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max
Alpha game software definition
The definition of alpha game software
World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.
Beta Game Software - Definition
The definition of beta game software.
Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max
Adobe Creative Cloud: What developers need to...
A look at what Adobe Creative Cloud offers to game developers.
3D Modeling Fundamentals - Part 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max
A Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
The Ongoing Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
Shroud of the Avatar: Selective Multiplayer,...
Second in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Quantum Conundrum Review (PC)
We take a look at Quantum Conundrum for the PC.
Review - The Stanley Parable (PC - Steam/In-Hom...
Review and discussion of The Stanley Parable
Socializing at Professional Events - Part 3
The third part of a series on how to improve your conversation skills for game conferences.
Socializing at Professional Events - Part 4
The fourth part of a series on how to improve your conversation skills for game conferences.
Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty
Shroud of the Avatar, Selective Multiplayer,...
First in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
Review - The Banner Saga
Review of Stoic Studio's The Banner Saga
Mod (Modification)
The process of taking an existing game and modifying the game assets (code, art, sound, etc) to make a new, unique, game experience.
Introduction to 3ds Max 2013 - Part 4
Fourth in a series on introducing new users to Autodesk 3ds Max
Journey Review (PS3)
A review of Journey for PS3. Game Industry.
Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.
Socializing at Professional Events - Part 2
The second part of a series on how to improve your conversation skills for game conferences.
Frozen Synapse – Review – iOS
A review of the iOS port of Frozen Synapse
Review: Shadowrun Returns: Dragonfall (PC/Steam)
Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
GDC Vault
A video repository for viewing of previous years' GDC talks.
Steam In-Home Streaming and the Future of...
What is the current state of game streaming, and how does it impact the future of game development?

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