Game Industry: Most Popular Articles
These articles are the most popular over the last month.
AAA Game
A high-quality title with a large budget.
A high-quality title with a large budget.
Get A Game Industry Job - Pt 1
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
The first in a series on what a new potential employee needs to know to get a job in the video game industry.
Mobile Game Design Basics
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.
UV Mapping in 3ds Max 2013 - Part 1
An introduction to UV mapping techniques in 3ds Max 2013, part 1.
An introduction to UV mapping techniques in 3ds Max 2013, part 1.
UE4 First Look
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.
How To Get A Game Job - Pt 2
How to apply for a game industry job.
How to apply for a game industry job.
Installing Perforce on Windows (Part 1)
How to install a Perforce Server for game development.
How to install a Perforce Server for game development.
Integrating UDK with Perforce
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
How to integrate the Unreal Development Kit with a Perforce Version Management Server.
How to Plan A Game Development Project
How to lay the groundwork for a game development project.
How to lay the groundwork for a game development project.
UV Mapping in 3ds Max 2013 - Part 3
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
An introduction to UV mapping techniques in 3ds Max 2013, part 3.
Top 5 Innovative 2012
A look at the top five games of 2012 for innovative design.
A look at the top five games of 2012 for innovative design.
The Importance of Version Control
A look into the necessity of using source control in modern software development.
A look into the necessity of using source control in modern software development.
UV Mapping in 3ds Max 2013 - Part 2
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
An introduction to UV mapping techniques in 3ds Max 2013, part 2.
Realistic Photo Textures for Games - Intro
How to get started with basic concepts for shooting your own photos for game texture use.
How to get started with basic concepts for shooting your own photos for game texture use.
How To Get A Game Job - Pt 6
How to get into the video game industry when nothing else works.
How to get into the video game industry when nothing else works.
Intro to 3ds Max 2013 - Pt 3
Third in a series on introducing new users to Autodesk 3ds Max
Third in a series on introducing new users to Autodesk 3ds Max
How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.
A guide to making a good impression in a game company's private playtest session.
Unity Engine Guide
Reference for developers evaluating Unity versus other engine choices.
Reference for developers evaluating Unity versus other engine choices.
Installing Perforce on Windows (Part 2)
A how-to guide for customizing your Perforce server installation on Windows.
A how-to guide for customizing your Perforce server installation on Windows.
How To Get A Game Job - Pt 3
How to build an online presence for game industry job seekers.
How to build an online presence for game industry job seekers.
UV Mapping in 3ds Max 2013 - Part 4
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
An introduction to UV mapping techniques in 3ds Max 2013, part 4.
UV Mapping in 3ds Max - Intermediate - Pt 1
A tutorial in the application of the basic methods learned in previous exercises, while introducing new techniques.
A tutorial in the application of the basic methods learned in previous exercises, while introducing new techniques.
Creating Realistic Photo Textures for Games-Pt7
How to create emissive and DirectX 11-specific displacement materials in UDK.
How to create emissive and DirectX 11-specific displacement materials in UDK.
Creating Realistic Scenes in Sketchup - Pt 4
Fourth part of a series on creating a realistic scene in SketchUp.
Fourth part of a series on creating a realistic scene in SketchUp.
Getting Started - iOS Pt 1
First in a series on getting started developing for Apple's iOS devices.
First in a series on getting started developing for Apple's iOS devices.
Installing Perforce on Windows (Part 3)
We continue the customization of a game development-ready Perforce server, including configuration for SSL remote access.
We continue the customization of a game development-ready Perforce server, including configuration for SSL remote access.
Unity 4 First Look
A look at the new features and improvements coming to the latest version of the Unity game engine.
A look at the new features and improvements coming to the latest version of the Unity game engine.
How To Get A Game Job - Pt 4
A guide to professional networking at video game industry conferences.
A guide to professional networking at video game industry conferences.
Realistic Photo Textures For Games-Pt3
Tricks and tips for taking texture photos for game development.
Tricks and tips for taking texture photos for game development.
UV Mapping in 3ds Max - Intermediate - Pt 2
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
How to utilize multimaterials and sub-object materials in 3ds Max 2013.
Intro to 3ds Max 2013 - Pt 1
First in a series on introducing new users to Autodesk 3ds Max
First in a series on introducing new users to Autodesk 3ds Max
Conferences
A list of, and descriptions for, game-industry related conferences.
A list of, and descriptions for, game-industry related conferences.
Realistic Photo Textures for Games-Pt4
How to use Genetica to create seamless tiles for game development use.
How to use Genetica to create seamless tiles for game development use.
UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.
A look into the features supported by the free version of Unreal Engine, UDK.
UV Mapping in 3ds Max - Intermediate - Pt 3
A primer in the use of displacement and bump maps in 3ds Max 2013.
A primer in the use of displacement and bump maps in 3ds Max 2013.
The Seismic Shift in Game Funding
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
The new wave of Kickstarter-funded development has the potential to revolutionize the way small projects get off the ground.
Realistic Photo Textures For Games-Pt1
Getting started with the basics of camera settings as they relate to texture photography.
Getting started with the basics of camera settings as they relate to texture photography.
Triple Town Review (iOS)
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.
We take a look at Spry Fox's clever match-three puzzle game, Triple Town.
Realistic Photo Textures For Games-Pt2
Tips for taking good texture photos for video game assets.
Tips for taking good texture photos for video game assets.
Game Engine
A core set of technologies combined into a single software package to accelerate game development.
A core set of technologies combined into a single software package to accelerate game development.
Intro to 3ds Max 2013 - Pt 4
Fourth in a series on introducing new users to Autodesk 3ds Max
Fourth in a series on introducing new users to Autodesk 3ds Max
How To Get A Game Job - Pt 5
A guide to professional networking at video game industry social events.
A guide to professional networking at video game industry social events.
Intro to 3ds Max 2013 - Pt 2
Second in a series on introducing new users to Autodesk 3ds Max
Second in a series on introducing new users to Autodesk 3ds Max
Creating Realistic Scenes in SketchUp - Pt 5
The conclusion to the tutorial series on a SketchUp to 3ds Max workflow for creating a realistic scene.
The conclusion to the tutorial series on a SketchUp to 3ds Max workflow for creating a realistic scene.
3D Modeling Fundamentals - Pt 2
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
The second in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
Stinger
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.
Creating Realistic Scenes in Sketchup - Pt 1
First part of a series on creating a realistic scene in SketchUp.
First part of a series on creating a realistic scene in SketchUp.
Technical Production Bottlenecks
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
A look at some of the issues plaguing developers of current-generation high-quality 3D game content.
Playtest
A testing session with an emphasis on feedback of the actual gameplay of the title, less on empirical methods, or regression testing.
A testing session with an emphasis on feedback of the actual gameplay of the title, less on empirical methods, or regression testing.
Creating Realistic Photo Textures for Games-Pt5
How to use MindTex to create effect maps for use in game development.
How to use MindTex to create effect maps for use in game development.
3D Modeling Fundamentals - Pt 1
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
The first in a series of primers on getting started with the terminology and concepts of 3D modeling and rendering.
3D Modeling Intro - SketchUp - Exercise 1
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.
3D Modeling Intro - SketchUp - Exercise 2
Part one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part one of a series on learning the basics of 3D modeling for game development, using SketchUp.
Brief History of Selling Games
A discussion of the path that selling games has taken over the past twenty years.
A discussion of the path that selling games has taken over the past twenty years.
3D Modeling Intro - SketchUp - Exercise 3
Part three of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part three of a series on learning the basics of 3D modeling for game development, using SketchUp.
Creating Realistic Scenes in Sketchup - Pt 3
Third part of a series on creating a realistic scene in SketchUp.
Third part of a series on creating a realistic scene in SketchUp.
FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
A review of the innovative 2D/3D platformer, FEZ, for XBLA.
Creating Realistic Photo Textures for Games-Pt6
How to import a group of textures into UDK and create a material.
How to import a group of textures into UDK and create a material.
Review: XCOM: Enemy Unknown
Review of XCOM: Enemy Unknown for Windows PC.
Review of XCOM: Enemy Unknown for Windows PC.
3D Modeling Intro - SketchUp - Exercise 6
Part six of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part six of a series on learning the basics of 3D modeling for game development, using SketchUp.
Retrospective Review-Papa Sangre
A look back at Papa Sangre, an audio concept game.
A look back at Papa Sangre, an audio concept game.
3D Modeling Intro - SketchUp - Exercise 7
Part seven of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part seven of a series on learning the basics of 3D modeling for game development, using SketchUp.
Legend of Grimrock Review
We take a look at the retro-dungeon-crawler, Legend of Grimrock.
We take a look at the retro-dungeon-crawler, Legend of Grimrock.
3D Modeling Intro - SketchUp - Exercise 5
Part five of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part five of a series on learning the basics of 3D modeling for game development, using SketchUp.
3D Modeling Intro - SketchUp - Exercise 4
Part four of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part four of a series on learning the basics of 3D modeling for game development, using SketchUp.
Creating Realistic Scenes in Sketchup - Pt 2
Second part of a series on creating a realistic scene in SketchUp.
Second part of a series on creating a realistic scene in SketchUp.
3D Modeling Intro - SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.
Mass Effect 3 "Extended Cut"
In the review for Mass Effect 3, the community response to the ending of the game was discussed. Since
In the review for Mass Effect 3, the community response to the ending of the game was discussed. Since
Review - Orcs Must Die! 2 (PC)
A look at Robot Entertainment's sequel, Orcs Must Die! 2.
A look at Robot Entertainment's sequel, Orcs Must Die! 2.
Mass Effect 3
Review of the cross-platform game, Mass Effect 3.
Review of the cross-platform game, Mass Effect 3.
Journey Review
A review of Journey for PS3.
A review of Journey for PS3.
Crunch Time
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.
