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Updated Articles and Resources

By Ada Lio

Updated Articles and Resources
  • Photogrammetry: Photoscan – Part 2 Created: Friday, May 31, 2013 Updated: Monday, July 21, 2014
    Part two in a series on how to use Agisoft Photoscan in game development.
  • UV Mapping in 3ds Max 2013 - Part 1 Created: Wednesday, January 30, 2013 Updated: Wednesday, June 25, 2014
    An introduction to UV mapping techniques in 3ds Max 2013.
  • Creating Realistic Photo Textures for Games - Intro Created: Sunday, March 31, 2013 Updated: Wednesday, June 25, 2014
    How to get started with basic concepts for shooting your own photos for game texture use." itemprop="description"> Thursday, August 30, 2012 Updated: Wednesday, June 25, 2014
    How to lay the groundwork for a game development project." itemprop="description">
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  • How Do You Get A Job In The Game Industry? – Part 2 Created: Friday, June 22, 2012 Updated: Wednesday, June 25, 2014
    How to apply for a game industry job." itemprop="description">
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  • How Do You Get A Job In The Game Industry? – Part 1 Created: Friday, June 22, 2012 Updated: Wednesday, June 25, 2014
    The first in a series on what a new potential employee needs to know to get a job in the video game industry." itemprop="description">> Friday, May 18, 2012 Updated: Wednesday, June 25, 2014
    An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4." itemprop="description"> Thursday, May 03, 2012 Updated: Wednesday, June 25, 2014
    There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices." itemprop="description">> Friday, February 28, 2014 Updated: Monday, March 31, 2014
    The fourth part of a series on how to improve your conversation skills for game conferences.
  • Socializing at Professional Events - Part 3 Created: Friday, February 28, 2014 Updated: Monday, March 31, 2014
    The third part of a series on how to improve your conversation skills for game conferences.
  • Socializing at Professional Events - Part 2 Created: Friday, February 28, 2014 Updated: Monday, March 31, 2014
    The second part of a series on how to improve your conversation skills for game conferences.
  • Socializing at Professional Events Created: Friday, February 28, 2014 Updated: Monday, March 31, 2014
    A guide to good etiquette for professional conferences.
  • Introduction to 3D Printing: Part 1 Created: Monday, March 31, 2014 Updated: Monday, March 31, 2014
    An introduction to using 3D printing as a promotional and design tool for video game development, part 1.
  • Introduction to 3D Printing: Part 2 Created: Monday, March 31, 2014 Updated: Monday, March 31, 2014
    An introduction to using 3D printing as a promotional and design tool for video game development, part 2.
  • Review: Shadowrun Returns: Dragonfall (PC/Steam) Created: Sunday, March 30, 2014 Updated: Monday, March 31, 2014
    Review of the RPG, Shadowrun Returns: Dragonfall, for Windows.
  • The Top Five Innovative Games of 2012 Created: Thursday, May 03, 2012 Updated: Sunday, March 30, 2014
    A look at the top five games of 2012 for innovative design.
  • Review: Shadowrun Returns (PC/Steam) Created: Wednesday, July 31, 2013 Updated: Sunday, March 30, 2014
    A review of Shadowrun Returns for the Windows platform
  • Journey Review (PS3) Created: Thursday, May 03, 2012 Updated: Sunday, March 30, 2014
    A review of Journey for PS3. Game Industry.
  • Mass Effect 3 Review Created: Thursday, May 03, 2012 Updated: Sunday, March 30, 2014
    Review of the cross-platform game, Mass Effect 3.
  • Thriving at Professional Social Events Created: Friday, January 31, 2014 Updated: Friday, February 28, 2014
    The first part of a series on how to improve your conversation skills for game conferences.
  • Review - The Banner Saga Created: Friday, January 31, 2014 Updated: Friday, January 31, 2014
    Review of Stoic Studio's The Banner Saga
  • Steam In-Home Streaming and the Future of Virtualized Gaming Created: Friday, January 31, 2014 Updated: Friday, January 31, 2014
    What is the current state of game streaming, and how does it impact the future of game development?
  • Review - The Stanley Parable (PC - Steam/In-Home streaming) Created: Friday, January 31, 2014 Updated: Friday, January 31, 2014
    Review and discussion of The Stanley Parable
  • Game Industry Conferences Created: Thursday, May 03, 2012 Updated: Friday, January 31, 2014
    A list of, and descriptions for, game-industry related conferences.
  • Review - Legend of Dungeon Created: Tuesday, December 31, 2013 Updated: Wednesday, January 01, 2014
    Review of Legend of Dungeon by Robot Loves Kitty
  • Interview: David Helgason, CEO, Unity Technologies, Part 3 Created: Sunday, November 03, 2013 Updated: Tuesday, December 31, 2013
    Third part of an interview series with David Helgason, CEO of Unity Technologies.
  • World of Tanks: Free-to-Play Done Right - Part 1 Created: Tuesday, December 31, 2013 Updated: Tuesday, December 31, 2013
    Analysis of the World of Tanks free-to-play model, part 1.
  • World of Tanks: Free-to-Play Done Right - Part 3 Created: Tuesday, December 31, 2013 Updated: Tuesday, December 31, 2013
    Analysis of the World of Tanks free-to-play model, part 3.
  • World of Tanks: Free-to-Play Done Right - Part 2 Created: Tuesday, December 31, 2013 Updated: Tuesday, December 31, 2013
    Analysis of the World of Tanks free-to-play model, part 2.
  • Preview: Kerbal Space Program Created: Saturday, November 30, 2013 Updated: Monday, December 02, 2013
    Preview of version 0.22 alpha of Kerbal Space Program, for Windows.
  • Shroud of the Avatar: Selective Multiplayer, Part 2 Created: Saturday, November 30, 2013 Updated: Saturday, November 30, 2013
    Second in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.
  • Shroud of the Avatar: Selective Multiplayer, Part 4 Created: Saturday, November 30, 2013 Updated: Saturday, November 30, 2013
    Fourth in a series of articles based on an interview with Richard Garriott about Shroud of the Avatar's Selective Multiplayer system.

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