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How To Get Started Designing Games for Mobile

Mobile gaming is a massive growth segment right now. How do you get started creating the next mega-hit? We cover the basics here!

Game Industry Spotlight10

Game Industry

Introduction to 3D printing for promotion and prototyping

Monday March 31, 2014
Tiger Tank, printed on a Makerbot Replicator 2

It's time to take a look at an analog-space technique for working with game assets.

In this series, we're going to look at using 3D game assets as a promotional tool, as well as for prototyping transmedia game properties.

Part One covers the basics of 3D printing concepts, while Part Two delves into some of the terminology and options you have when you start printing.

Review: Shadowrun Returns: Dragonfall

Sunday March 30, 2014
Shadowrun Returns: Dragonfall

I played through Shadowrun Returns as soon as it was available last year, and told you what I thought of it. (Very good!)

Truth be told, I was a bit wary about the DLC, Dragonfall. A lot of the time, expansions bring second-rate (or worse) content to an excellent game, and I was honestly expecting to be disappointed in some way. I'm happy to say, I was not. Read the full review, here.

Successful Socialization

Friday February 28, 2014

Being new to the game industry can make trade shows brutal if you're jumping into the deep end for the first time.

I've written a guide to getting started, thanks to an excellent talk by writer Mary Robinette Kowal as guidance.

How to Thrive in a Game Conference Social Setting

Friday January 31, 2014

I wanted to elaborate more on an earlier series of how to get started in the game industry, and dealing with social situations, and the opportunity presented itself at a recent fan convention.

Mary Robinette Kowal, a Hugo-award winning author, gave a talk on Schmoozing 101, and many of the points she made applied just as well to game developers as professional writers. Here's Part 1, feel free to mail me with feedback!

Update: Part 2!

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