Once we covered texture photography last month, the obvious next step was to take those photos into a game engine for use.
This time around, we cover:
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Mobile gaming is a massive growth segment right now. How do you get started creating the next mega-hit? We cover the basics here!
Once we covered texture photography last month, the obvious next step was to take those photos into a game engine for use.
This time around, we cover:
Now that we've covered some uses of textures with 3D modeling, we're going to dive into how to make those textures better, and how you can create them yourself. While using photo libraries can be a huge timesaver, sometimes you just can't find the texture you need. This multi-part guide will take the first steps to get you started.
We're not quite done with our tutorial series on 3ds Max, it's time to dive in on UV mapping techniques.
UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 1
UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 2
UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
Creating realistic scenes in SketchUp for rendering - Part 5
Next month, we'll be looking at some other workflows to get you going in game development.
The SketchUp to 3ds Max workflow series continues, and this month we're focusing on the Max side of the equation.
Creating realistic scenes in SketchUp for rendering - Part 4
UV Mapping in 3ds Max 2013 - Part 1
UV Mapping in 3ds Max 2013 - Part 2