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Game Design

Game design: the up-front planning and on-the-fly improvement that goes into creating a game for home computers, consoles, or mobile devices.

How To Get Started Designing Games for Mobile Platforms
Some advice on how to get started designing in the real world for mobile platforms.

Getting Started Developing for iOS (Part 1)
Want to get started developing games for Apple's iOS? This is a great place to start.

Game Industry Conferences
Game-industry related conferences and descriptions for those new to the field.

Raph Koster on Design
Long-time developer Koster is well-known for his work on Ultima Online. His writings and talks on game design are both entertaining and informative.

Michael Abrash - Life At Valve
Abrash, one of the architects of Quake, now works at Valve and has some very interesting insights into his career and the industry at large.

Unreal Engine 4 - First Look
A first look into the pre-announced feature set for the upcoming Unreal Engine 4 from Epic Games.

Retrospective Review - Papa Sangre
Retrospective review of Papa Sangre, a game of audio immersion.

Review: Plants vs. Zombies 2: It's About Time (iOS/iPad)
A review of PopCap's Plants vs. Zombies 2: It's About Time, an F2P title for iOS/iPad.

Using Word in a Collaborative Design Environment
How to use Word's Track Changes functionality to improve you collaborative design workflow.

Milk and Cookies: Cow Clicker and Cookie Clicker
An examination of Cow Clicker and Cookie Clicker, a pair of web games which rely on psychology more than gameplay.

Kickstarter Update - Planetary Annihilation
We look at the current state of development of Planetary Annihilation.

Shroud of the Avatar: Selective Multiplayer, Part 1
Interview with Richard Garriott about Selective Multiplayer in Shroud of the Avatar. Part 1.

Shroud of the Avatar: Selective Multiplayer, Part 2
Interview with Richard Garriott about Selective Multiplayer in Shroud of the Avatar. Part 1.

Shroud of the Avatar: Selective Multiplayer, Part 3
Interview with Richard Garriott about Selective Multiplayer in Shroud of the Avatar. Part 3.

Shroud of the Avatar: Selective Multiplayer, Part 4
Interview with Richard Garriott about Selective Multiplayer in Shroud of the Avatar. Part 4.

World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.

World of Tanks: Free-to-Play Done Right - Part 3
Analysis of the World of Tanks free-to-play model, part 3.

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